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Class DistortionEffect

BassFx Distortion Effect.

Inheritance
Object
Effect<DistortionParameters>
DistortionEffect
Inherited Members
Effect<DistortionParameters>.Parameters
Effect<DistortionParameters>.ApplyOn(Int32, Int32)
Effect<DistortionParameters>.Priority
Effect<DistortionParameters>.Dispose()
Effect<DistortionParameters>.Default()
Effect<DistortionParameters>.IsActive
Effect<DistortionParameters>.OnPreset()
Effect<DistortionParameters>.PropertyChanged
Effect<DistortionParameters>.OnPropertyChanged(String)
Namespace: System.Dynamic.ExpandoObject
Assembly: ManagedBass.Fx.dll
Syntax
public sealed class DistortionEffect : Effect<DistortionParameters>, IDisposable

Properties

Channels

A FXChannelFlags flag to define on which channels to apply the effect. Default: All

Declaration
public FXChannelFlags Channels { get; set; }
Property Value
FXChannelFlags

Drive

Distortion Drive (0...5).

Declaration
public double Drive { get; set; }
Property Value
Double

DryMix

Dry (unaffected) signal mix (-5...+5).

Declaration
public double DryMix { get; set; }
Property Value
Double

Feedback

Feedback (-1...+1).

Declaration
public double Feedback { get; set; }
Property Value
Double

Volume

Distortion volume (0...+2).

Declaration
public double Volume { get; set; }
Property Value
Double

WetMix

Wet (affected) signal mix (-5...+5).

Declaration
public double WetMix { get; set; }
Property Value
Double

Methods

Hard()

Set up a Preset.

Declaration
public void Hard()

Medium()

Set up a Preset.

Declaration
public void Medium()

Soft()

Set up a Preset.

Declaration
public void Soft()

VeryHard()

Set up a Preset.

Declaration
public void VeryHard()
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