Show / Hide Table of Contents

Class RotateEffect

BassFx Rotate Effect.

Inheritance
Object
Effect<RotateParameters>
RotateEffect
Inherited Members
Effect<RotateParameters>.Parameters
Effect<RotateParameters>.ApplyOn(Int32, Int32)
Effect<RotateParameters>.Priority
Effect<RotateParameters>.Dispose()
Effect<RotateParameters>.Default()
Effect<RotateParameters>.IsActive
Effect<RotateParameters>.OnPreset()
Effect<RotateParameters>.PropertyChanged
Effect<RotateParameters>.OnPropertyChanged(String)
Namespace: System.Dynamic.ExpandoObject
Assembly: ManagedBass.Fx.dll
Syntax
public sealed class RotateEffect : Effect<RotateParameters>, IDisposable
Remarks

This is a volume rotate effect between even channels, just like 2 channels playing ping-pong between each other.

The Rate defines the speed in Hz.

Properties

Channels

A FXChannelFlags flag to define on which channels to apply the effect. Default: All

Declaration
public FXChannelFlags Channels { get; set; }
Property Value
FXChannelFlags

Rate

Rotation rate/speed in Hz (A negative rate can be used for reverse direction).

Declaration
public double Rate { get; set; }
Property Value
Double

Back to top Copyright © 2017 Mathew Sachin
Generated by DocFx